The game was developed by EA Canada and released in North America on February 28, 2012, New Zealand and Australia on March 1, Europe on March 2, and Japan on March 15 on PlayStation 3 and Xbox 360. Upon release, the game received positive reviews from critics who praised for the motivation behind its development. SSX was a commercial success for Electronic Arts.
SSX is a snowboarding game which can be controlled via buttons or analogue sticks, although an option for classic controls from earlier entries in the series is available. Throughout the game, players will navigate various snowy levels and performing massive tricks. Players can perform various tricks which earns them boost they can use to travel faster. By filling up the boost meter completely, players enter 'Tricky' mode, which makes a return from SSX Tricky. During this mode, players have unlimited boost and tricks will now become wilder 'Über' tricks. If players perform enough Über tricks whilst in Tricky mode, they will enter 'Super Tricky' mode, allowing for wilder Über tricks and prolonged unlimited boost, which can last longer if the player continuously performs tricks. As players perform tricks, they build up a combo bonus which goes through a multiplier once cashed in, although will be lost if the player bails. If the player makes a mistake, s / he can rewind time to get back on track, although this will cost trick points and opponents and time will continue to run normally.
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